D&T
‘Future ready’ by design
Design and Technology (D&T) is not just a subject, it is the infrastructure of our daily lives. From the device you are reading this on, to the chair you are sitting in, every object is a result of a design decision.
Design and technology should be the subject where mathematical brainboxes and science whizzkids turn their bright ideas into useful products.
Sir James Dyson
At the Dixie, we bridge the gap between abstract theory and the real world. Science and Mathematics provide the laws of nature but Design and Technology provides the application. It is where theory meets reality.

Faculty Intent - Empowering citizens of tomorrow to thrive in a sustainable world
In a rapidly changing world, our goal is to ensure every student is ‘future ready.’ This means equipping them not just with technical skills but with the adaptability to solve problems that don't even exist yet.
Aligned with the National Curriculum, we believe that;
’High-quality design and technology education makes an essential contribution to the creativity, culture, wealth and well-being of the nation.’
We channel the Dixie’s core values into our daily practice:
- Courage - To take intellectual risks and fearlessly prototype new ideas.
- Resilience - To test, fail, evaluate and try again - understanding that failure is just data gathering.
- Commitment - To see a complex project through from a sketch to a finished, functioning product.
Beyond the workshop, D&T equips students with a toolkit of transferable soft skills that are highly prized by top universities and employers:
- Complex problem solving - breaking down large, intimidating challenges into manageable steps and thinking laterally.
- Project management - learning to manage time, resources and deadlines independently.
- Critical thinking - analysing existing products to understand how they impact society and the environment.
- Collaboration - working effectively in teams to refine ideas, mirroring modern industrial practices.
Facilities
The D&T department is divided into two distinct, professional grade environments designed to take students from concept to creation.
D_and_T (ID 1018)
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Design Studio
Design Studio
This is the creative hub where ideas are born and visualised. The Studio enables students to model their design proposals using a blend of traditional graphic materials and cutting edge technology. It is equipped with:
- Industry standard CAD software - Ensuring students design using the same tools as professional engineers and architects.
- VEX robotics & automation - A comprehensive platform where students integrate programming, electronics, and mechanisms. This allows learners to move beyond static models, creating dynamic, intelligent systems that interact with the physical world.
- Immersive Tech, AI & VR headsets - Allow students to step inside their designs and evaluate them in 3D space.
Rapid prototyping - Including 3D printers and laser cutters to turn digital concepts into physical prototypes instantly.
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Workshop
Workshop
This fully stocked manufacturing space contains everything students need to succeed in fabrication, including:
- Machinery - Bandsaws, disc sanders and centre lathes.
- Forming - Vacuum formers and heat treatment equipment.
And much more - A comprehensive range of hand tools and specialised equipment to handle timber, metal and polymers.
Expert Guidance
We pride ourselves on the visible enjoyment our students get from the subject. There is a unique satisfaction in taking an abstract thought and turning it into a tangible object, and we nurture this enthusiasm at every stage. We ensure safety and maximize individual support by keeping class sizes small.
Our department is staffed by a team with a varied and well-balanced skill set, ranging from traditional craftsmanship and material knowledge to contemporary engineering and digital innovation. Crucially, the team includes a dedicated specialist technician, ensuring students have constant practical support.
Industry Connections & Partnerships
We believe in learning beyond the classroom walls. Our staff utilise strong industry links to connect students with local and global leaders, including Dyson, Triumph and Cloud and Cuckoo. These partnerships provide invaluable opportunities for students to:
- Receive professional feedback on their design projects.
- Gain relevant work experience in real-world engineering and design environments.
Furthermore, we work directly alongside the Design and Technology Association to drive our pedagogy. This collaboration ensures our curriculum remains at the cutting edge of educational standards and industry requirements.

The Student Experience
We offer a robust learning journey that increases in intensity as students progress through the school:
- Key Stage 3 (1 hour 10 minutes per week) - students build their foundation in these focused weekly sessions. Work is guided through project booklets ensuring a structured approach to the design cycle.
- Key Stage 4 (2 hours 20 minutes per week) - at GCSE, the time allocation doubles. This allows for deeper exploration of materials and the development of the independent portfolio work required for success, using professional A3 sketchbooks.
- Key Stage 5 (5 hours 15 minutes per week) - our ALevel students are immersed in the subject. This substantial contact time allows for professional standard design work, complex engineering projects, and rigorous university-level preparation.
Our Sixth Form D&T prefects support younger students as part of their further qualifications. This provides a valuable opportunity to build strong working relationships across the school and gives beginners positive role models to look up to and learn from.
Where can D&T lead?
Our KS4 and KS5 courses are not just about making things, they are about making a future. They act as a springboard into prestigious degree courses and high-growth industries, including:
Engineering - Civil, Mechanical, Aerospace and Automotive Engineering.
Architecture & Construction - Sustainable Architecture, Interior Design and Civil Planning.
Product Design - Industrial Design, Furniture Design and Consumer Electronics.
The Creative Industries - Graphic Design, UX/UI (User Experience) Design and Set Design.
If you do have any further questions about what happens in the Design and Technology department then please feel free to get in touch. We look forward to seeing you soon!
